Ever since Speed Highway in Sonic Adventure I’ve loved this aspect of the 3D Sonic games, and Colours brings some of the best examples to the series. Those rollercoaster, high speed segments more than make up for any of the above mind.
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Only a handful of times did Sonic plummet to his death out of my control. Later levels definitely have a few too many slower sections, but even then they are kept fairly brief, while the bugs were also pretty rare. Colours handles these last two points better than most though, with very few instances of either. Now, you know what to expect going in high-octane action at breakneck speeds, with all manner of rollercoaster-type set pieces and level layouts, interspersed with the occasional awkwardly slow platform section and bugs that cause our favourite blue blur to fall off the map. After spending the last few nights with it, I can finally see what all the fuss was about, and feel it stands among at least the 3D Sonic games as one of the best. Thankfully, that can at least be partially rectified by Sonic Colours: Ultimate – a nicely up-spuffed version for our modern consoles. Sonic and the Secret Rings was decent, if different, but the likes of Lost World, Black Knight, and Colours for some reason never entered my orbit.
![sonic colors metacritic sonic colors metacritic](https://cceit.com/wp-content/uploads/2021/09/sonic-vs-dr-robotnik-in-the-release-trailer-for-sonic-colors-ultimate.jpg)
![sonic colors metacritic sonic colors metacritic](https://www.gamespot.com/a/uploads/original/1585/15855271/3835892-wisppowerups.png)
Despite my penchant for Sonic titles, the Wii-era ones mostly slipped me by.