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Usually before pulling trash in the room, rogues or a warlock's Eye of Kilrogg are dispatched to search the room for traps. The big trash mobs you need to worry about in this instance are the Deathbound Wards that are summoned from the sides of the 2 rooms if someone trips one of the traps in the room. You'll die fast if you don't pop those cooldowns quickly.
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Should you choose to use a direct damage rotation, be sure to stick on a tank target and watch your target switching so you don't pull off the tanks. So be careful about your threat while you're AOEing. Unfortunately as Arcane mages, the AOE spell for our tree isn't very efficient and this also means no threat reduction for the two other much better AOE spells. Arcane Explosion is not a good option as it forces you to be in melee range and right in the middle of cleave. If you choose to do the same, I recommend Flamestrike followed by chain Blizzards. You'll find that when you're fighting this trash, most of the raid DPS is going to just AOE the crap out of all of this stuff. The spiders can't be silenced or interrupted and won't move off the spot, so if you want them moved, you have to have a DK Death Grip the spider back. These packs consist of both melee and casters, as well as large spiders that web wrap. In the first room you have 5 packs of mobs that can't really be broken up. In front of you is a long hallway with two major rooms filled with trash mobs leading to the first boss of ICC. If you know you're going to upgrade, bring your mats/gems with you so you can fix it ASAP.
#Icecrown gunship battle solo upgrade
Each time you upgrade your ring when you reach the next level of reputation, you turn in your ring for a greater one and lose all gems and enchants on it. It's possible to switch between the two should you choose to, however, it erases any enchants and gems you have on the ring and also costs money, 200 gold to be exact. The socket bonus for the healer ring (should you choose to gem for it) gives you more MP5. Also, once you reach revered, your ring upgrades with a proc that only gives you benefit for your helpful spells on the healer ring the Caster DPS rings have a proc that works off damage spells. While the stats are the same as the healer ring, and you may be hit-capped, there's no real benefit from MP5 for mages. Once you've acquired enough reputation to be friendly with the Ashen Verdict, Ormus offers the quest Choose Your Path, where you can pick from different rings according to your role in the raid. In the middle of the room to the left is Ormus the Penitant, a DK smith that's hammering along on his anvil. In front of you stands Tirion Fordring and his good buddy Darion Mograine. From here you and your raid group can move forward in the instance to the furthest of the rooms your raid has reached, so long as it has a similar device. This is actually a teleporter, like the ones in Ulduar. As you exit the long hallway into the room, you'll pass over a rune that is not currently glowing, but will be later. The first room you enter upon taking the portal into ICC is deemed Light's Hammer.